Supernatural Gift: Planeswalker Spark

A rare and dormant power sleeps within you: a Planeswalker’s Spark. It ties your being to the realities beyond the Material Plane, letting you bend space and, in time, walk the multiverse itself. The gift defines your existence, and it grows as you do.

You gain the Planeswalker Spark trait, described below. If you already have a similar trait (such as a High Elf’s Keen Senses), this gift layers on top of your existing traits rather than replacing them.

Constitution is your spellcasting ability for the spells you cast with this trait. Casting a spell with this trait doesn’t count against the number of spells you can cast with any other feature.

Planeswalker Spark

Your bond with the cosmos awakens new abilities as you gain levels, as shown below.

Level 1: Planar Intuition

You instinctively sense the presence of the extraplanar. You know whether there is a creature, an object, or a magical effect within 60 feet of you that originated on a plane of existence other than the one you’re currently on. This sense doesn’t reveal the creature’s or object’s exact location, nor which plane it came from—only that something not native to this plane is near.

Level 3: Reactive Step

Your Spark lashes out to preserve you. When you take damage from a Critical Hit, you can take a Reaction to cast Misty Step, requiring no spell slot. Once you use this trait, you can’t use it again until you finish a Long Rest.

Level 5: Spatial Rift

You learn to tear brief, pinpoint rifts in space so that your shots arrive exactly where they’re needed. When you make a ranged weapon attack on your turn, you can open such a rift as part of the attack (no action required). You decide to do so before you roll. That attack gains the following benefits:

  • You have Advantage on the attack roll.
  • The attack ignores Half Cover and Three-Quarters Cover.

You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Level 5: Spatial Rift

You learn to tear brief, pinpoint rifts in space so that your shots arrive exactly where they’re needed. When you make a ranged weapon attack on your turn, you can open such a rift as part of the attack (no action required). You decide to do so before you roll. That attack gains the following benefits:

  • You have Advantage on the attack roll.
  • The attack ignores Half Cover and Three-Quarters Cover.

You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.