Owlbear

Owlbears are tenacious hunters that might track prey over miles and rarely give up their hunts.

Large Monstrosity, Unaligned AC 13 Initiative +1 (11) HP 59 (7d10 + 21) Speed 40 ft., Climb 40 ft.

ModSave
Str20+5+5
Dex12+1+1
Con17+3+3
Int3−4−4
Wis12+1+1
Cha7−2−2

Skills Perception +5 Senses Darkvision 60 ft.; Passive Perception 15 Languages None CR 3 (XP 700; PB +2)

Actions

Multiattack. The owlbear makes two Rend attacks.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage.


Primeval Owlbear

Ancient forests and Feywild demesnes steeped in magic can give rise to particularly large and vicious owlbears. These primeval specimens can fly—albeit poorly—and emit thunderous screeches that can rattle foes and even tear them asunder.

Huge Monstrosity, Unaligned AC 16 Initiative +5 (15) HP 126 (12d12 + 48) Speed 40 ft., Climb 40 ft., Fly 5 ft.

ModSave
Str22+6+6
Dex14+2+2
Con19+4+7
Int8−1−1
Wis15+2+5
Cha7−2−2

Skills Perception +8 Senses Darkvision 120 ft.; Passive Perception 18 Languages None CR 7 (XP 2,900; PB +3)

Traits

Magic Resistance. The owlbear has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The owlbear makes two Ravage attacks.

Ravage. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d8 + 6) Slashing damage. If the target is a Huge or smaller creature and the owlbear moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Slashing damage and has the Prone condition.

Screech (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Emanation originating from the owlbear. Failure: 27 (6d8) Thunder damage, and the target has the Incapacitated condition until the end of its next turn. Success: Half damage only.